![]() The Aztecs and Mayans both suffer from a lack of cavalry but both also have excellent foot substitutes. Their technological superiority as well as their gold collection and construction bonuses makes them ideal for building elaborate cities. The Spanish civilization is also predominated by horses and uses them as mounts for cannoneers and monks. They also do not need houses to support their population. The Huns have excellent cavalry bonuses and are adept at lightning quick attacks on structures. Overall, they fill in some holes left by the earlier civilizations. Five new civilizations have been added to the original thirteen included in the basic game. The new races are the most intriguing thing about the game. But just to recap, there have been some notable additions to the game in terms of AI, a lessening of administrative headaches and a whole bunch of new races, units and technologies. So we're not going to go into tons of detail about the basics here. We've already written an extensive preview of the game and provided you with campaign overviews straight from the team at Ensemble. The game does alter a few rules and modifies a few units, but it's all done for the sake of more balanced gameplay. It brings a lot more to Age of Empires II than we expected and it does it all while preserving the character of the original. The Conquerors is an excellent example of adding tons of new features to a game without totally changing its character or throwing it totally out of balance.
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